Sunday, September 14, 2008

Stahl: "How You Played the War on Terror"

I found it really interesting that the US military designed its equipment around the PS2 because they figured soldiers would already be familiar with it. The term military-entertainment complex describes it well I think. Until recently I never realized this is a two way process. Many think that the gaming industry takes from the military, few believe that the military is also borrowing from new virtual combat games.

 This essay reminded me of a program I watched recently. The military had enlisted a number of computer programmers, who had never seen combat, to make a realistic combat training program for new soldiers. The difference between this and some of the examples cited by Stahl was how these designs were based largely off experiences they had seen in movies and elsewhere, rather than actual combat.

 

 

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